Battlefield: Bad Company 2

Publisher: Electronic Arts

From our Battlefield: Bad Company 2 review:
Whether you’re blasting buildings apart with rockets, laying down controlled bursts with an assault rifle or putting in big booming hits with a shotgun, there’s real beef to the weaponry which again adds to the atmosphere of the game. DICE has managed once again to tap into the childish joy of shooting guns at people and things. Outside of shooting other people, the effects are equally good when you’re on the receiving end. There’s blood and dust aplenty from bullet hits and the death animations are suitably cinematic without being needlessly unpleasant or overly silly.

Bad Company 2 uses the Frostbite game engine, and is the first PC game to use this engine. It’s DX11-compatible and uses tessellation and other advanced rendering techniques to deliver incredible visuals and bash next-gen hardware. We take a 60 second sample of us playing through a section of the Heart of Darkness level with FRAPs, always following the same path and performing the same actions. We repeat each test three times, discarding anomalous results and averaging the consistent ones.

*ATI Radeon HD 5870 Eyefinity 6 Review Battlefield: Bad Company 2  (DX11) *ATI Radeon HD 5870 Eyefinity 6 Review Battlefield: Bad Company 2  (DX11)

Battlefield: Bad Company 2 (DX11)

5760 x 1080 (3 x 1,920 x 1,080), no AA

  • ATI Radeon HD 5970
  • ATI Radeon HD 5870 Eyefinity 6
  • ATI Radeon HD 5870
    • 28
    • 54
    • 20
    • 37
    • 20
    • 37
0
10
20
30
40
50
60
frames per second (higher is better)
  • Minimum
  • Average

Battlefield: Bad Company 2 (DX11)

5760 x 1080 (3 x 1,920 x 1,080), 4x AA

  • ATI Radeon HD 5970
  • ATI Radeon HD 5870 Eyefinity 6
  • ATI Radeon HD 5870
    • 18
    • 40
    • 12
    • 28
    • 12
    • 28
0
10
20
30
40
frames per second (higher is better)
  • Minimum
  • Average

See the Performance Analysis section for discussion of these results.
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October 14 2021 | 15:04